Putting together a lil interaction net evaluator in #Uxn to make a backend for Rejoice.
Was having trouble making graphics for a little #uxn project because I don't think in hex yet -- started by parsing out raw .aseprite files in uxn, but got stopped when faced with *the cel chunk is compressed with zlib*...
I wasn't about to attenpt to implement zlib decompression in uxn for a few 32x32 sprites -- I don't have that kinda talent or bandwidth
And so I made my own little shitty 1bit sprite editor that outputs pastable hex!
(in JavaScript where i know how to move much faster)
We've gotten super kind comments on our animated splash lately, the #uxn code was written by @alderwick around five years ago!
https://git.sr.ht/~rabbits/oquonie/tree/main/item/src/drool.tal
I've added easily customizable color theme support to Cucumber. Simply edit the settings.ini file on the SD card and define your color theme!
This LCD doesn't capture well on camera, but here's the Solarized "dark" theme ported over.
More details are on the project page: https://github.com/TangentDelta/cardputer-uxn
I've added easily customizable color theme support to Cucumber. Simply edit the settings.ini file on the SD card and define your color theme!
This LCD doesn't capture well on camera, but here's the Solarized "dark" theme ported over.
More details are on the project page: https://github.com/TangentDelta/cardputer-uxn
What lies in the intersection of #uxn and #lispmachine exploring that tonight
What lies in the intersection of #uxn and #lispmachine exploring that tonight