Was having trouble making graphics for a little #uxn project because I don't think in hex yet -- started by parsing out raw .aseprite files in uxn, but got stopped when faced with *the cel chunk is compressed with zlib*...
I wasn't about to attenpt to implement zlib decompression in uxn for a few 32x32 sprites -- I don't have that kinda talent or bandwidth
And so I made my own little shitty 1bit sprite editor that outputs pastable hex!
(in JavaScript where i know how to move much faster)