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Baldur Bjarnason
@baldur@toot.cafe  ·  activity timestamp yesterday

“Why game developers don't want to use generative AI | GamesRadar+”

https://www.gamesradar.com/games/why-so-many-game-developers-dont-want-to-use-generative-ai/

> Perhaps pro-AI developers didn't want to talk to me or I just didn't run into any during my survey, because I heard an overwhelmingly negative assessment of generative AI's origins, capabilities, and risks. By the end, I'd heard dozens of developers make a case against using gen AI at all.

GamesRadar+

Why so many game developers don't want to use generative AI

With credits ranging from Dispatch and Marvel Rivals to Uncharted and Dragon Age, over 30 devs share their thoughts on gen AI
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Kaito
@kaito02@mastodon.social replied  ·  activity timestamp 30 minutes ago

@baldur I'd love to see game companies cry when it's harder to create new studios because of the increasing RAM prices

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GhostOnTheHalfShell
@GhostOnTheHalfShell@masto.ai replied  ·  activity timestamp 22 hours ago

@baldur

I would take a guess, simply from the characteristics of dinner to AI:

Creative teams work interactively in iteratively. Each artist knows that he or she can produce what they intend.

Generative AI is a dice roll. It might be fun to use it to put random shit together and see if it offers them in inspiration, but in terms of a process to get to a working style with the system that has no stylistic sense or even thought processes it’s totally useless.

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No Time To Play
@notimetoplay@elekk.xyz replied  ·  activity timestamp 22 hours ago

@baldur Note the incredible manipulative framing. Not wanting to use AI is the default. It's common sense. We're not the anomaly here, AI bros are.

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Gharbeia, Ⓐ
@gharbeia@mastodon.social replied  ·  activity timestamp 23 hours ago

@baldur The area where AI makes sense in gaming, in my opinion, is the enrichment of NPCs behaviourally and conversationally, as well as for employing smarter automated opponents in strategy games. The latter has been called "AIc for long anyway. In both cases, small specially trained models can make a big difference.

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Harry Wood
@harry_wood@en.osm.town replied  ·  activity timestamp 23 hours ago

@baldur An old friend has been tweeting about #VibeJam https://vibej.am/

I like playing the dinky little games that come out these coding contests, but it's not quite the same when I know the glossy bits of design are all generated from Large Leaching Models.

It's also noticeable that they're pretty rough around the edges. We might hope that the AI coding revolution would allow these vibe coders to create bug-free smooth-intro slick gameplay experiences. But no. Not really.

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kaffeebär 🐻
@diabhoil@social.tchncs.de replied  ·  activity timestamp 23 hours ago

@baldur Makes sense to me.

#AI is killing the fun in development and AI is stopping gamer from buying hardware (either because the prices are to high or just because companies are stopping to produce gaming hardware to deliver hardware only to AI data center).

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